As a potential SPRINT-WRITE* student and recently self-discovered video game enthusiast, I took it upon myself to broaden my gaming horizons, because let's face it, a grand total of one film-based game and one franchise topped with one or two MMORPGs at which I sucked is nothing impressive. For the sake of order (and because I forget lists easily) here's what I have or want to lay my hands on before the two games I'm awaiting impatiently enough to have dreams with the protagonists come out. They are more-or-less in order according to how much I want to play them or, in Hitman's case, how easy access to them I have.
- Deus Ex: Human Revolution | currently playing
- Hitman (1, 2, Contracts, Blood Money) | obtained
- Devil May Cry (4 and any of the earlier if I can get them) | in spe
- Bioshock Infinite (and 1 if possible) | in spe
- Dragon Age (??? whichever I find first) | in spe
- Mass Effect 3 | promised
- Witcher | promised
*SPRINT stands in Polish for Studies of Interactive Entertainment Design, the -WRITE part is pretty self-explanatory. It's combined with English language studies, thus encompassing my main interests: lingual studies, writing, films and games. From what I gather, I'll be learning the usual spiel of other philologies: translation, language, culture and history of the English-speaking countries with focus on USA and UK, but with the addition of courses on various aspects of modern culture, virtual environments, ethnology and sociology, game studies, leisure studies, and gender studies, and that's not even a quarter of what the programme comprises of.
No shit, right now I am literally reading through the programme overview and hyperventilating with excitement. These three years are going to be hard work, big words, and - hopefully - endless enthusiasm. There'll be lectures on Star Trek and Star Wars, Tolkien, writing a scenario for different media, creating characters, designing HUDs and GUIs, preparing storyboards, directing and scenography; I am about two sentences away from keysmashing in glee, borne from the fact that these things will be taught to me and in three years' time I'll possess the skills to work in game and/or film industry while writing a SF novel on my days off.
I never really had a clear image of what I want to be when I grow up. Even as a kid, my dream wasn't to become an actress or singer, or doctor, or mother, or whatever; I can't recall making any plans that weren't changed or dismissed before the week was over. I knew I liked books, and I knew I wanted to write one someday, but I don't think there was a time I thought that would be how I'd earn my living. Later I discovered I liked films, too, and as years passed I developed a lukewarm enthusiasm for games, never growing hotter because I was convinced I just wasn't a gamer material (and I never had the hardware to play on; not that I do now - my laptop gives a passable gameplay, but with painstakingly low fps, especially on cutscenes). These things never changed, and I kept growing up with the knowledge that unless I write a bestseller, I'll never be able to tie my career to the things I love. Then I actually started playing and saw how impossibly long end credits after games are, and found out about the SPRINT. And I thought, for fuck's sake, there's gona be flocks of people educated to be lawyers and translators and doctors and accoutants; if I study THAT, I'll surely find myself a place on a game developer's payroll and crawl my way up until I'll be making the next Marvel movie and Assassin's Creed game. And someone finally has to replace Bowden, for the greater good of game fans worldwide! That's also when I realized that there are options beyond the obvious and that there actually are ways to get paid for fangirling (and earning fangirls and fanboys in the long run) if only I take a look around and try.
Now, here's to hoping I qualify for these studies; if I don't get to study it, I sure as hell will be trying next year, no matter if I get recruited for a different course.