With more time on my hands than I know what to do with, I am easily lured anywhere on the Web, oft directed by one of my friends. Recently this was how I learned of Ubisoft's newest production, coming out shortly after AC4: Black Flag (which in and of itself makes me giddy every time I as much as think of it - come on, it's ninja pirates! And a new ass in the family!). It was my precious soul sister who introduced me to this seemingly brilliant piece of sandbox brought to a new level: Watch_Dogs. From what I gather from several videos, including a gameplay (with the graphic quality of a cinematic trailer that could be released no more than some three years back, which blows my mind and will surely blow my current gpu to smithereens), the city becomes my playground - literally. Aiden can hack practically anything with a swipe of finger on his smartphone - beating BBC Sherlock's Moriarty by several leagues. Far from a typical hero-protagonist, he is a more interesting, morally questionable character with fantastic mocap, creepy habits and mad skills from the on-the-go hacking, through combat and freerunning to driving not unlike in GTA. Even if I grow to dislike him during gameplay, well - I'll only be breathing on his neck most of the time, and it is my choice whether to drop him off a building or not in retribution for a dick move in the plot, no? c: Another advantage games have over films.
Another thing are the collector's editions, particularly Vigilante and Dedesec - one with Aiden's cap and mask (asdfghjkl;!) as the cherry on the cake, the other with a 23cm figurine, which doesn't entice me as much - it's cool, but serves no purpose other than gathering dust - but is also packed with an artbook, a map of Chicago, steel casing for the disc and some space-fillers like pins and augmented reality cards (or something). It's the artbook that sings a siren song to me, because concept arts are something I could ogle for hours, then proceed to whine how I'll never draw this good and try anyways, and they occasionally contain some extra trivia about the world, characters, or design itself. However, graphics - and sometimes even artbook scans - can be found online, while donning the original headdress of Pearce and going out to the streets is something I'd rather not pass up; not to mention it's two items less to fabricate if I ever try cosplay. Still, the price is mind-numbing and the perks beside the cap and the mask aren't that fabulous; also, unless I'm mistaken, it costs the same as the dedsec_edition, which is considerably better equipped, both in physical and digital goods.
#First world problems. Yeah.
I'm but an aspiring gamer; my entire gaming experience so far is with all the Assassin's Creed games for PC, Tron: Evolution which had more potential than it made use of, and one or two free MMOGs that I quit because the main activity after reaching a certain level was PvP or quests requiring teamwork, which is not exactly my thing. And the "free to play" thing became "free to suck at without shop items". There's a post-it on my wall, however, listing all the games I want to play sometime soon, with AC4 and Watch Dogs on the very top and an unorganized assortment of Dragon Age, Devil May Cry, Witcher, Bioshock Infinite, Mass Effect and Journey below. Fun fact? The ones I'm most obsessed about I have to wait for. Insert a "best things are worth waiting for" quote and I'll punch a wall; waiting for premieres - be it books, films or games - is all I'm doing, apparently. Aside from complaining how I never have the money for everything I want, but let that be kept outside this blog. (:
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